When was the first time you saw physics in a video game? For me, it’s not bifurcating a headcrab-zombie with a chainsaw in Half-Life 2, or seeing a Cleaner goon collapse into a pile of shelves in Max Payne 2. It’s watching a bunch of zombie libs rolling over the hill in Myth 2: Soulblighter.
Bungie’s fantasy tactics game is best known for the chaos created by its explosives, and I remember being mesmerized by how their weapons would destroy the body. energy throughout the game undulating pastoral landscape.
The Myth series has long since surpassed Halo’s stratospheric success, but Dallas-based Stray Kite Studios remembers it well enough. The developer of the new game Wartorn channels the incredible decisions and battles of Myth and its sequel, and as one of three other people who remember Bungie’s fantasy series, I very happy indeed.
Wartorn sees players assume control of two elven sisters traveling through a conflict-ridden region in search of their family. That’s according to Stray Kite’s press release, which also explains that along the way, they will be “against morals and internal and external battles”. Given only the two of them, I’m not sure how internal threats will work, unless the sisters have a big loss, or catch a stomach bug from drinking illegally.
Those trailer released with the poster doesn’t provide much insight into Wartorn’s narrative, but it does reveal a lot about the battle. The thing that hit me especially Myth is the arrow-barrage can last around 30 seconds and the time an ogre slams his club on the ground before the minute mark, causing a shockwave that scattered many unfortunate gobbos over a field like hayseed.

However, there are many things here that are different from Bungie’s model, too, such as the importance of the main abilities, such as rockets and the beautiful tidal-wave that make the bowl over a bunch of fiery monsters halfway through the trailer. These elements can be seen to interact with each other in a familiar way (fire water, lightning, water, etc.) while also causing damage in the Stray Kite. said to be a very damaged place.
As someone who loves messing with details to make things explode (I should have been a vet in a previous life), Wartorn’s trailer whispered all the right words in my ear. He also has some great talent behind him. The project is led by Paul Hellquist, whose credits include the designer of SWAT 4 and BioShock at Irrational, and later the game director of the original Borderlands. Meanwhile, Stray Kite’s cofounder Shovaen Patel worked on the Orcs Must Die series before founding the studio, which seems to be evident in Wartorn’s DNA.
In one Interview With YouTuber CohhCarnage, Hellquist discussed Wartorn’s connection to the Myth series. “We were pitching different ideas of what kind of game we wanted to make. And I said, ‘Hey, have you ever made a Myth game. And Shovaen was immediately like, oh , yes, I liked Myth back in the day,'” Hellquist said. “That’s what got the ball rolling and we thought ‘Man, it would be really cool to kind of support some of those things, but make it better.'”
No specific release date has been announced for Wartorn yet, but Stray Kite says Wartorn will be released later this year to Early Access. If you want to know more about the games that inspired Wartorn, Myth and its sequel are nowhere to be found, sadly, but they’re also not too hard to find if you know where to look. see.