If you’re gearing up for a major Final Fantasy 7 Rebirth, turn the hard into the easy

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One of my memories of the end of Final Fantasy 7 is turning a corner, getting into a fight, realizing I’ve walked to the end, and then having two fights. The fight continued as I turned and walked back. What I’m saying is, Final Fantasy 7 is not the kind of game that cares about our limited time in this world.

At least the open world filler of Final Fantasy 7 Rebirth is optional. So when it will be a waste of our short lives follow the bird to the quick event, and then listen to Chadley tell the Weather what a good boy he is for removing pieces maps, it’s easier to avoid Rebirth’s goal at times. At least, if you play easy.

(Image credit: Square Enix)

While the problem always starts out well, the boss fight quickly turns into a multi-level situation and wow makes the content crash. Some of the last enemies are so spongy you can wad them and suck a pint of beer. The hard choice dynamic is no help. You would think that this would keep things at your level whether you participate in the optional fiend hunting and the mission world or not, but it is designed to increase the level of people play that grind for hours, then complain they’ve failed every battle. that’s right. Dynamic difficulty does not really rationalize things back to those of us who think that side elements should choose, because that’s what the side means.

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