One of my memories of the end of Final Fantasy 7 is turning a corner, getting into a fight, realizing I’ve walked to the end, and then having two fights. The fight continued as I turned and walked back. What I’m saying is, Final Fantasy 7 is not the kind of game that cares about our limited time in this world.
At least the open world filler of Final Fantasy 7 Rebirth is optional. So when it will be a waste of our short lives follow the bird to the quick event, and then listen to Chadley tell the Weather what a good boy he is for removing pieces maps, it’s easier to avoid Rebirth’s goal at times. At least, if you play easy.
While the problem always starts out well, the boss fight quickly turns into a multi-level situation and wow makes the content crash. Some of the last enemies are so spongy you can wad them and suck a pint of beer. The hard choice dynamic is no help. You would think that this would keep things at your level whether you participate in the optional fiend hunting and the mission world or not, but it is designed to increase the level of people play that grind for hours, then complain they’ve failed every battle. that’s right. Dynamic difficulty does not really rationalize things back to those of us who think that side elements should choose, because that’s what the side means.
Played on easy though, Rebirth becomes a game where you don’t have to worry about memorizing all the monsters’ weak powers and advanced mechanics, and where you no need to climb every Ubisoft tower, complete every virtual battle, heal every chocobo attack. , and other etfuckingcetera. Instead, you can pick and choose from a menu of amuse-bouches to have with your important questions without ending up like Mr Creosote.
Well, yes. I found a few projects that I liked, and tracked them down where I could. The first is the Blood Queen, a card game that is the Triple Triad or Gwent or Pazaak of Final Fantasy 7 Rebirth. Each settlement has certain players you can compete with, getting new cards for your deck if you win. Win enough of them and you open a challenge with the master, and that leads to a strange story in which you reveal the incredible secret behind this seemingly innocent game.
The second game I’m committed to is musle mischief, where you see musle tents like toadstools, then enter the spacebending psychedelic rainbow wonderlands in them to travel a bunch of muslets by rolling around as they throw balls and banana peels all over the shop. . You can tell me this isn’t an example of Cloud being a bathtub full of medicine, but I won’t believe you.
Musle mushroom second is on the cliff I can climb after racing the area’s special chocobo by doing a stealth mission where I have to crouch-walk after moving my cart . And to enter the city where the first Queen Blood master lives, I had to do a consultation where I took the whip of the cold across the demon country. Therefore, it is difficult to choose and choose only the tastiest of the Final Fantasy-flavored platter in front of you.
That’s why I’m so happy that I lost the difficulty a few chapters in, and rely more and more on the options to speed up the conversation and cut off to 1.5x by holding the right display try when the game goes on. (I’m the kind of person who watches YouTube videos and listens to American podcasts at double speed.) Thanks to that, I managed to wrap up Final Fantasy 7 Rebirth in 45 straight hours. Which is still 10 hours longer than I spent on Final Fantasy 7 Remake, even though I did the sidequest where you have to find all the missing cats. Here’s hoping Final Fantasy 7 Reunion cuts some dishes, or at least makes it easier to ignore them.