Doom: The dark age has been revealed clearly, will make you look like a “metal basketball”

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Bethesda and ID software revealed new gameplay deep tonight, confirming that the game has May 15 2025 in the process.

Set in this sci-fi fantasy medium sex against the demons of hell and waste with new guns and weapons to play with, and Tonight we got a glimpse of just how the shield that will affect the game of the whole battle.

Doom: The Dark Ages | Producer_direct 2025 (4k) | By May 15, 2025. Watch on youtube

“In suffering et etern etern etely you are like a fighter plane,” Director Hugo Martin said. “In Doom: The Dark Ages, you will be a metal box. Heavy, strong, but still fast.” The battle on the ground more will be against a match between the enemy and the players are excited, and the fans continue, and the competition is better than “make able to point better”.

In a Q&A for the press release earlier this evening, Martin told Eurogamer “Shields are your Swiss army knife,” and his lock-on mechanic is a big one here. In addition to competition, it will also allow you to file your cross country by defending bashms like we see in the competition show.

“You just feel like a pinball, like your wrecking machine” he added, and one more for the web-slinging from spider-man. Which is where the speed comes from, it seems, but as we have thrown and there are obstacles to parry Demon Melee attacks – all from one , Contextual Gold Click.

Don’t worry if the word ‘parry’ causes you to break out in the spray as different equipment such as hard matches to match equipment such as Parry Windows, fast games, DECH DEST and more.


The monster left the player in the dark dark doom
Image credit: ID software

The slaug slayer will have new melee options of his own to follow the metal equipment, including an electric point, and an electric stone. Again, these will be available on a strategy, and have their own combos and development paths.

In the text Q & A, Martin shows that this streamlining of the controls is the main goal for the game: the dark age. This is half to prevent him from fighting, you have to fight against the bad model “You are faster.”

Martin also told Eurogamer that many of the new age games are designed to be “many mistakes” to suit the hobbyists “like a torture device”. There is no flamethrower this time, so, so the way to guide back ammo will be done by new melee weapons.

“It is a loop made by three main abilities that the player, which is the gun, and you are not-blocked throughout the game. And each of these will give you resources that you want to stay in the fight”.


The giant death of the Doom Slayer in Doom: The Dark Age.
Image credit: ID software

The glory killers were adapted for the dark ages. They are now not completed and can be shot from an angle without locking you into a short, near-death path. “For 10 years now, we’ve been trying to solve the problem of what happens when multiple ghosts happen at the same time,” Martin said during a Q&A.

“Until you have played a synced slacion slacel sless, you turn to his state out of a different state for a long time, which just feels strange.” Enemy staggered “Jarring”, who did not get the target at night felt “liquid and persistent control”.

As a result, the studio lends more to the “Physics part” of the engine, so the competitors in the hot car in the 300, “which Martin says is a” big source of inspiration ” For the new shooting glory. Make them do not-solve the problem of “repetition” and repeat the beautiful image, as seen in Doom (2016) and the speaker goes on. Forever, he said Now, “you just do commos,” Martin explained, “and you feel like you’re in total control”.

On top of the new crop of weapons, the dark age will also release a cybernetic video and its own mounted gatling gun.


The Cybernetic Dragged Roars and Spreads Its Wings in Doom: The Dark Age.
Image credit: ID software

“They’re a series of crashes that occur throughout the game and are woven into the story,” Creative Director Marty Stratton told Eurogamer. They have their own missions, suite of abilities and mini-bosses to fight. With the dragon, in particular, you will also use it to explore some levels, with Stratton giving examples of the use of hell, say, then fight your way from the inside first want to run away again.

The level is not always Linar Roms for the complete line, too. In one goal, for example, Martin compares it to a playground ” Although it is representative of an openness to the world more in this world remains to be seen, of course . Martin revealed in the Q & A “exploration is a big part of the game”, but it’s more of an experience “than the actual open world.

Still, together with the mecha and the dragon draw, it seems that the ID software is downloaded from all stations on PC, PS5, Xbox Series X / s and games over the 15th.



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